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The Atari Compendium (Toad Computers) (1994).iso
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uemlsrc.arc
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line.c
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C/C++ Source or Header
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1987-08-24
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18KB
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503 lines
/*
* The functions in this file
* are a general set of line management
* utilities. They are the only routines that
* touch the text. They also touch the buffer
* and window structures, to make sure that the
* necessary updating gets done. There are routines
* in this file that handle the kill buffer too.
* It isn't here for any good reason.
*
* Note that this code only updates the dot and
* mark values in the window list. Since all the code
* acts on the current window, the buffer that we
* are editing must be being displayed, which means
* that "b_nwnd" is non zero, which means that the
* dot and mark values in the buffer headers are
* nonsense.
*/
#include <stdio.h>
#include "ed.h"
#define NBLOCK 16 /* Line block chunk size */
#define KBLOCK 256 /* Kill buffer block size */
char *kbufp = NULL; /* Kill buffer data */
int kused = 0; /* # of bytes used in KB */
int ksize = 0; /* # of bytes allocated in KB */
/*
* This routine allocates a block
* of memory large enough to hold a LINE
* containing "used" characters. The block is
* always rounded up a bit. Return a pointer
* to the new block, or NULL if there isn't
* any memory left. Print a message in the
* message line if no space.
*/
LINE *
lalloc(used)
register int used;
{
register LINE *lp;
register int size;
size = (used+NBLOCK-1) & ~(NBLOCK-1);
if (size == 0) /* Assume that an empty */
size = NBLOCK; /* line is for type-in. */
if ((lp = (LINE *) malloc(sizeof(LINE)+size)) == NULL) {
mlwrite("Cannot allocate %d bytes", size);
return (NULL);
}
lp->l_size = size;
lp->l_used = used;
return (lp);
}
/*
* Delete line "lp". Fix all of the
* links that might point at it (they are
* moved to offset 0 of the next line.
* Unlink the line from whatever buffer it
* might be in. Release the memory. The
* buffers are updated too; the magic conditions
* described in the above comments don't hold
* here.
*/
lfree(lp)
register LINE *lp;
{
register BUFFER *bp;
register WINDOW *wp;
wp = wheadp;
while (wp != NULL) {
if (wp->w_linep == lp)
wp->w_linep = lp->l_fp;
if (wp->w_dotp == lp) {
wp->w_dotp = lp->l_fp;
wp->w_doto = 0;
}
if (wp->w_markp == lp) {
wp->w_markp = lp->l_fp;
wp->w_marko = 0;
}
wp = wp->w_wndp;
}
bp = bheadp;
while (bp != NULL) {
if (bp->b_nwnd == 0) {
if (bp->b_dotp == lp) {
bp->b_dotp = lp->l_fp;
bp->b_doto = 0;
}
if (bp->b_markp == lp) {
bp->b_markp = lp->l_fp;
bp->b_marko = 0;
}
}
bp = bp->b_bufp;
}
lp->l_bp->l_fp = lp->l_fp;
lp->l_fp->l_bp = lp->l_bp;
free((char *) lp);
}
/*
* This routine gets called when
* a character is changed in place in the
* current buffer. It updates all of the required
* flags in the buffer and window system. The flag
* used is passed as an argument; if the buffer is being
* displayed in more than 1 window we change EDIT to
* HARD. Set MODE if the mode line needs to be
* updated (the "*" has to be set).
*/
lchange(flag)
register int flag;
{
register WINDOW *wp;
if (curbp->b_nwnd != 1) /* Ensure hard. */
flag = WFHARD;
if ((curbp->b_flag&BFCHG) == 0) { /* First change, so */
flag |= WFMODE; /* update mode lines. */
curbp->b_flag |= BFCHG;
}
wp = wheadp;
while (wp != NULL) {
if (wp->w_bufp == curbp)
wp->w_flag |= flag;
wp = wp->w_wndp;
}
}
/*
* Insert "n" copies of the character "c"
* at the current location of dot. In the easy case
* all that happens is the text is stored in the line.
* In the hard case, the line has to be reallocated.
* When the window list is updated, take special
* care; I screwed it up once. You always update dot
* in the current window. You update mark, and a
* dot in another window, if it is greater than
* the place where you did the insert. Return TRUE
* if all is well, and FALSE on errors.
*/
linsert(n, c)
register int n, c;
{
register char *cp1;
register char *cp2;
register LINE *lp1;
register LINE *lp2;
register LINE *lp3;
register int doto;
register int i;
register WINDOW *wp;
lchange(WFEDIT);
lp1 = curwp->w_dotp; /* Current line */
if (lp1 == curbp->b_linep) { /* At the end: special */
if (curwp->w_doto != 0) {
mlwrite("bug: linsert");
return (FALSE);
}
if ((lp2=lalloc(n)) == NULL) /* Allocate new line */
return (FALSE);
lp3 = lp1->l_bp; /* Previous line */
lp3->l_fp = lp2; /* Link in */
lp2->l_fp = lp1;
lp1->l_bp = lp2;
lp2->l_bp = lp3;
for (i=0; i<n; ++i)
lp2->l_text[i] = c;
curwp->w_dotp = lp2;
curwp->w_doto = n;
return (TRUE);
}
doto = curwp->w_doto; /* Save for later. */
if (lp1->l_used+n > lp1->l_size) { /* Hard: reallocate */
if ((lp2=lalloc(lp1->l_used+n)) == NULL)
return (FALSE);
cp1 = &lp1->l_text[0];
cp2 = &lp2->l_text[0];
while (cp1 != &lp1->l_text[doto])
*cp2++ = *cp1++;
cp2 += n;
while (cp1 != &lp1->l_text[lp1->l_used])
*cp2++ = *cp1++;
lp1->l_bp->l_fp = lp2;
lp2->l_fp = lp1->l_fp;
lp1->l_fp->l_bp = lp2;
lp2->l_bp = lp1->l_bp;
free((char *) lp1);
} else { /* Easy: in place */
lp2 = lp1; /* Pretend new line */
lp2->l_used += n;
cp2 = &lp1->l_text[lp1->l_used];
cp1 = cp2-n;
while (cp1 != &lp1->l_text[doto])
*--cp2 = *--cp1;
}
for (i=0; i<n; ++i) /* Add the characters */
lp2->l_text[doto+i] = c;
wp = wheadp; /* Update windows */
while (wp != NULL) {
if (wp->w_linep == lp1)
wp->w_linep = lp2;
if (wp->w_dotp == lp1) {
wp->w_dotp = lp2;
if (wp==curwp || wp->w_doto>doto)
wp->w_doto += n;
}
if (wp->w_markp == lp1) {
wp->w_markp = lp2;
if (wp->w_marko > doto)
wp->w_marko += n;
}
wp = wp->w_wndp;
}
return (TRUE);
}
/*
* Insert a newline into the buffer
* at the current location of dot in the current
* window. The funny ass-backwards way it does things
* is not a botch; it just makes the last line in
* the file not a special case. Return TRUE if everything
* works out and FALSE on error (memory allocat